using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001CBD RID: 7357 [Token(Token = "0x2001CBD")] [StructLayout(3)] public class FontDebugger : MonoBehaviour { // Token: 0x0600C632 RID: 50738 RVA: 0x002EE800 File Offset: 0x002ECA00 [Token(Token = "0x600C632")] [Address(RVA = "0x10C4E10", Offset = "0x10C3810", VA = "0x1810C4E10")] private void Awake() { Font.textureRebuilt += new Action(this.BCBPPFIJKHM); } // Token: 0x0600C633 RID: 50739 RVA: 0x002EE820 File Offset: 0x002ECA20 [Token(Token = "0x600C633")] [Address(RVA = "0x10C4E80", Offset = "0x10C3880", VA = "0x1810C4E80")] private void BCBPPFIJKHM(Font NLNHFEEMFBN) { } // Token: 0x0600C634 RID: 50740 RVA: 0x002EE830 File Offset: 0x002ECA30 [Token(Token = "0x600C634")] [Address(RVA = "0x10C4EF0", Offset = "0x10C38F0", VA = "0x1810C4EF0")] private void Update() { if (Time.time > this.logInterval) { object[] array = new object[6]; if ("*****" != 0) { } array[0] = "*****"; if ("*****" != 0) { } array[1] = "*****"; if (" - " != 0) { } array[2] = " - "; float time = Time.time; if (" - " != 0) { } array[3] = " - "; if (": Font texture rebuilds: " != 0) { } array[4] = ": Font texture rebuilds: "; int num = FontDebugger.textureRebuiltCounter; Debug.Log(string.Concat(array)); float time2 = Time.time; this.HGLDHCEKEDC = time2; } } // Token: 0x0600C635 RID: 50741 RVA: 0x002EE8F0 File Offset: 0x002ECAF0 [Token(Token = "0x600C635")] [Address(RVA = "0x10C5270", Offset = "0x10C3C70", VA = "0x1810C5270")] public FontDebugger() { } // Token: 0x0600C636 RID: 50742 RVA: 0x0000220F File Offset: 0x0000040F // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x600C636")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60")] static FontDebugger() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400830D RID: 33549 [Token(Token = "0x400830D")] public static int textureRebuiltCounter; // Token: 0x0400830E RID: 33550 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400830E")] public float logInterval = 1f; // Token: 0x0400830F RID: 33551 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400830F")] private float HGLDHCEKEDC; } }