using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Systems.PlayerRoles; namespace RecRoom { // Token: 0x02001C62 RID: 7266 [Token(Token = "0x2001C62")] [Serializable] [StructLayout(3)] public class GameRoleSettings { // Token: 0x0600C2D1 RID: 49873 RVA: 0x002DF468 File Offset: 0x002DD668 [Token(Token = "0x600C2D1")] [Address(RVA = "0x10C55E0", Offset = "0x10C3FE0", VA = "0x1810C55E0")] public GameRoleSettings() { List list = new List(); this.PredefinedGameRoles = list; base..ctor(); } // Token: 0x040080C2 RID: 32962 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40080C2")] public List PredefinedGameRoles; } }