using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; namespace RecRoom.Inputs { // Token: 0x02002282 RID: 8834 [Token(Token = "0x2002282")] [StructLayout(3)] public class ControlMapUIBox : MonoBehaviour { // Token: 0x0600F2B3 RID: 62131 RVA: 0x00396804 File Offset: 0x00394A04 [Token(Token = "0x600F2B3")] [Address(RVA = "0x10C1560", Offset = "0x10BFF60", VA = "0x1810C1560")] public ControlMapUIBox() { } // Token: 0x0400A226 RID: 41510 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400A226")] [SerializeField] private Image image; // Token: 0x0400A227 RID: 41511 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400A227")] [SerializeField] private VerticalLayoutGroup labelLayoutGroup; // Token: 0x0400A228 RID: 41512 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400A228")] [SerializeField] private TextMeshProUGUI labelPrefab; // Token: 0x0400A229 RID: 41513 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400A229")] [SerializeField] private int inputTypeId = (int)((ulong)4294967295L); } }