using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Inputs { // Token: 0x02002294 RID: 8852 [Token(Token = "0x2002294")] [StructLayout(3)] public abstract class InputSourceConfigBase : ScriptableObject { // Token: 0x0600F326 RID: 62246 [Token(Token = "0x600F326")] [Address(Slot = "4")] public abstract HJAJIGDPBDH NIMFLLEKIBL(); // Token: 0x0600F327 RID: 62247 RVA: 0x00397E8C File Offset: 0x0039608C [Token(Token = "0x600F327")] [Address(RVA = "0x3C6D30", Offset = "0x3C5730", VA = "0x1803C6D30")] protected InputSourceConfigBase() { } } }