using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x020022B3 RID: 8883 [Token(Token = "0x20022B3")] [Serializable] [StructLayout(3)] public class SteamVrIndexVRInputHandler : SteamVrInputHandler { // Token: 0x170028F7 RID: 10487 // (get) Token: 0x0600F3CC RID: 62412 RVA: 0x0039AB38 File Offset: 0x00398D38 [Token(Token = "0x170028F7")] public override bool SupportsAimWalkAndStickWalkSimultaneously { [Token(Token = "0x600F3CC")] [Address(RVA = "0x4405A0", Offset = "0x43EFA0", VA = "0x1804405A0", Slot = "4")] get { return true; } } // Token: 0x170028F8 RID: 10488 // (get) Token: 0x0600F3CD RID: 62413 RVA: 0x0039AB48 File Offset: 0x00398D48 [Token(Token = "0x170028F8")] public override bool SupportsDontLockToolsInHand { [Token(Token = "0x600F3CD")] [Address(RVA = "0x4405A0", Offset = "0x43EFA0", VA = "0x1804405A0", Slot = "5")] get { return true; } } // Token: 0x0600F3CE RID: 62414 RVA: 0x0039AB58 File Offset: 0x00398D58 [Token(Token = "0x600F3CE")] [Address(RVA = "0x10CFD10", Offset = "0x10CE710", VA = "0x1810CFD10")] public SteamVrIndexVRInputHandler() { } } }