using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x020022B6 RID: 8886 [Token(Token = "0x20022B6")] [Serializable] [StructLayout(3)] public class SteamVrOculusTouchVRInputHandler : SteamVrInputHandler { // Token: 0x170028FA RID: 10490 // (get) Token: 0x0600F3DD RID: 62429 RVA: 0x0039B258 File Offset: 0x00399458 [Token(Token = "0x170028FA")] public override bool SupportsAimWalkAndStickWalkSimultaneously { [Token(Token = "0x600F3DD")] [Address(RVA = "0x4405A0", Offset = "0x43EFA0", VA = "0x1804405A0", Slot = "4")] get { return true; } } // Token: 0x170028FB RID: 10491 // (get) Token: 0x0600F3DE RID: 62430 RVA: 0x0039B268 File Offset: 0x00399468 [Token(Token = "0x170028FB")] public override bool SupportsDontLockToolsInHand { [Token(Token = "0x600F3DE")] [Address(RVA = "0x4405A0", Offset = "0x43EFA0", VA = "0x1804405A0", Slot = "5")] get { return true; } } // Token: 0x0600F3DF RID: 62431 RVA: 0x0039B278 File Offset: 0x00399478 [Token(Token = "0x600F3DF")] [Address(RVA = "0x10CFD10", Offset = "0x10CE710", VA = "0x1810CFD10")] public SteamVrOculusTouchVRInputHandler() { } } }