using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; namespace RecRoom { // Token: 0x02001C9E RID: 7326 [Token(Token = "0x2001C9E")] [StructLayout(3)] public class PoolTablePocketVacuum : MonoBehaviourPun { // Token: 0x0600C57F RID: 50559 RVA: 0x002EBC78 File Offset: 0x002E9E78 [Token(Token = "0x600C57F")] [Address(RVA = "0x1146490", Offset = "0x1144E90", VA = "0x181146490")] private void OnTriggerEnter(Collider HPKICPNGMDJ) { ToolCollider component = HPKICPNGMDJ.GetComponent(); int num = 0; if (component != num) { PoolBall component2 = component.Tool.GetComponent(); int num2 = 0; if (component2 != num2) { RigidbodyEx rigidbodyEx = component2.tool.rigidbodyEx; float z = Vector3.down.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; } } } // Token: 0x0600C580 RID: 50560 RVA: 0x002EBCE8 File Offset: 0x002E9EE8 [Token(Token = "0x600C580")] [Address(RVA = "0x6A4030", Offset = "0x6A2A30", VA = "0x1806A4030")] public PoolTablePocketVacuum() { } } }