using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002648 RID: 9800 [Token(Token = "0x2002648")] [StructLayout(3)] public class PokerChipVisual : MonoBehaviour { // Token: 0x17002E1C RID: 11804 // (set) Token: 0x06010F52 RID: 69458 RVA: 0x003FC988 File Offset: 0x003FAB88 [Token(Token = "0x17002E1C")] public PokerChip.OIOHECHKDAB DMLIOOCLKKP { [Token(Token = "0x6010F52")] [Address(RVA = "0x1A70260", Offset = "0x1A6EC60", VA = "0x181A70260")] set { Renderer[] array = this.chipRenderers; int num = 0; if (num < array.Length) { Renderer[] array2 = this.chipRenderers; Renderer[] array3 = this.chipRenderers; num++; } } } // Token: 0x06010F53 RID: 69459 RVA: 0x003FC9C4 File Offset: 0x003FABC4 [Token(Token = "0x6010F53")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PokerChipVisual() { } // Token: 0x0400B444 RID: 46148 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400B444")] [SerializeField] private Renderer[] chipRenderers; // Token: 0x02002649 RID: 9801 [Token(Token = "0x2002649")] private static class BGODNNFMJBF { // Token: 0x0400B445 RID: 46149 [Token(Token = "0x400B445")] public static readonly int FPKNNKGGHOI = Shader.PropertyToID("_Green_Col"); // Token: 0x0400B446 RID: 46150 [Token(Token = "0x400B446")] public static readonly int PIHIJOBHDPP = Shader.PropertyToID("_Red_Col"); } } }