using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core.Combat; using RecRoom.Inputs; using UnityEngine; namespace RecRoom.Tools { // Token: 0x0200258F RID: 9615 [Token(Token = "0x200258F")] [CreateAssetMenu] [StructLayout(3)] public class MeleeWeaponVRController : VRToolController { // Token: 0x06010A64 RID: 68196 RVA: 0x003EA1D4 File Offset: 0x003E83D4 [Token(Token = "0x6010A64")] [Address(RVA = "0x12C32D0", Offset = "0x12C1CD0", VA = "0x1812C32D0", Slot = "4")] public override bool JDHEFJIPEKN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { if (!EGFEJGHDNAI.k__BackingField) { } Player k__BackingField = EGFEJGHDNAI.k__BackingField; return IEKDDPPNFPF == k__BackingField; } // Token: 0x06010A65 RID: 68197 RVA: 0x003EA200 File Offset: 0x003E8400 [Token(Token = "0x6010A65")] [Address(RVA = "0x12C3250", Offset = "0x12C1C50", VA = "0x1812C3250", Slot = "5")] public override void DJFDPJKOGMJ(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { MeleeWeapon component = EGFEJGHDNAI.GetComponent(); component.StopManualSwing(); component.PFLOMELCABI = true; component.NHIOMIHPPGJ = true; int num = 0; component.PNMAKCFOONF = num != 0; } // Token: 0x06010A66 RID: 68198 RVA: 0x003EA238 File Offset: 0x003E8438 [Token(Token = "0x6010A66")] [Address(RVA = "0x12C3230", Offset = "0x12C1C30", VA = "0x1812C3230", Slot = "7")] public override bool BALOKJMBNIN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { return EGFEJGHDNAI.k__BackingField; } // Token: 0x06010A67 RID: 68199 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6010A67")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "6")] public override void BDMHMGGPNME(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06010A68 RID: 68200 RVA: 0x003EA254 File Offset: 0x003E8454 [Token(Token = "0x6010A68")] [Address(RVA = "0x12C1100", Offset = "0x12BFB00", VA = "0x1812C1100")] public MeleeWeaponVRController() { } } }