using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; namespace RecRoom.UI { // Token: 0x02002502 RID: 9474 [Token(Token = "0x2002502")] [StructLayout(3)] public class ScreenSubtitleDialog : ScreenHUDElement { // Token: 0x0601059C RID: 66972 RVA: 0x003D539C File Offset: 0x003D359C [Token(Token = "0x601059C")] [Address(RVA = "0x147E3B0", Offset = "0x147CDB0", VA = "0x18147E3B0")] public void SetContent(string ACPMLLINIMG) { float num = this.inlineSpriteWidth; Image image = this.inlineSpriteObject; TMP_Text tmp_Text = this.textObject; int num2 = 0; GKIADAPODCJ.IGBKNKBDCGN(tmp_Text, image, ACPMLLINIMG, num2, num); float preferredHeight = this.textObject.preferredHeight; float renderedWidth = this.textObject.renderedWidth; RectTransform rectTransform = this.background; } // Token: 0x0601059D RID: 66973 RVA: 0x003D53F4 File Offset: 0x003D35F4 [Token(Token = "0x601059D")] [Address(RVA = "0x147E2D0", Offset = "0x147CCD0", VA = "0x18147E2D0")] public void SetContent(string ACPMLLINIMG, Sprite JFKJJGCHMJF) { float num = this.inlineSpriteWidth; Image image = this.inlineSpriteObject; GKIADAPODCJ.IGBKNKBDCGN(this.textObject, image, ACPMLLINIMG, JFKJJGCHMJF, num); float preferredHeight = this.textObject.preferredHeight; float renderedWidth = this.textObject.renderedWidth; RectTransform rectTransform = this.background; } // Token: 0x0601059E RID: 66974 RVA: 0x003D5448 File Offset: 0x003D3648 [Token(Token = "0x601059E")] [Address(RVA = "0x147E490", Offset = "0x147CE90", VA = "0x18147E490")] public ScreenSubtitleDialog() { this.CECIGAMAABA = true; base..ctor(); } // Token: 0x0400ADD4 RID: 44500 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400ADD4")] [SerializeField] private RectTransform background; // Token: 0x0400ADD5 RID: 44501 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400ADD5")] [SerializeField] private TMP_Text textObject; // Token: 0x0400ADD6 RID: 44502 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400ADD6")] [SerializeField] private float textPadding = 20f; // Token: 0x0400ADD7 RID: 44503 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")] [Token(Token = "0x400ADD7")] [SerializeField] [Header("Inline Sprite")] private float inlineSpriteWidth = 50f; // Token: 0x0400ADD8 RID: 44504 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400ADD8")] [SerializeField] private Image inlineSpriteObject; } }