using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.UI { // Token: 0x0200250A RID: 9482 [Token(Token = "0x200250A")] [StructLayout(3)] public abstract class ShortcutEntryDecorator : MonoBehaviour { // Token: 0x060105CD RID: 67021 [Token(Token = "0x60105CD")] [Address(Slot = "4")] public abstract void Repaint(); // Token: 0x060105CE RID: 67022 RVA: 0x003D6308 File Offset: 0x003D4508 [Token(Token = "0x60105CE")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] protected ShortcutEntryDecorator() { } } }