using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Utils { // Token: 0x02002005 RID: 8197 [Token(Token = "0x2002005")] [StructLayout(3)] public sealed class DestroyOnAwake : MonoBehaviour { // Token: 0x0600E2E0 RID: 58080 RVA: 0x00360468 File Offset: 0x0035E668 [Token(Token = "0x600E2E0")] [Address(RVA = "0x1324BD0", Offset = "0x13235D0", VA = "0x181324BD0")] private void Awake() { SafeDestroy.GameObject(base.gameObject); } // Token: 0x0600E2E1 RID: 58081 RVA: 0x00360480 File Offset: 0x0035E680 [Token(Token = "0x600E2E1")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DestroyOnAwake() { } } }