using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.VFX { // Token: 0x02001FEA RID: 8170 [Token(Token = "0x2001FEA")] [StructLayout(3)] public class DecalSpawningParticleSystem : MonoBehaviour { // Token: 0x0600E26E RID: 57966 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600E26E")] [Address(RVA = "0x13248B0", Offset = "0x13232B0", VA = "0x1813248B0")] private void OnParticleCollision(GameObject HPKICPNGMDJ) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600E26F RID: 57967 RVA: 0x0035DE34 File Offset: 0x0035C034 [Token(Token = "0x600E26F")] [Address(RVA = "0x1324B50", Offset = "0x1323550", VA = "0x181324B50")] public DecalSpawningParticleSystem() { Color white = Color.white; List list = new List(); this.DOLCNGCEGGP = list; base..ctor(); } // Token: 0x04009468 RID: 37992 [Token(Token = "0x4009468")] private const int HHNMHKFBLLO = 5; // Token: 0x04009469 RID: 37993 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4009469")] [SerializeField] private ImpactDecal collisionImpactDecalPrefab; // Token: 0x0400946A RID: 37994 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400946A")] [SerializeField] private Color decalColor; // Token: 0x0400946B RID: 37995 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400946B")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)] private ParticleSystem collideableParticleSystem; // Token: 0x0400946C RID: 37996 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400946C")] private List DOLCNGCEGGP; } }