using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; namespace RecRoom.VFX { // Token: 0x02001FEC RID: 8172 [Token(Token = "0x2001FEC")] [Serializable] [StructLayout(3)] public class JitteringSprite { // Token: 0x170025CC RID: 9676 // (get) Token: 0x0600E270 RID: 57968 RVA: 0x0035DE5C File Offset: 0x0035C05C [Token(Token = "0x170025CC")] public bool UseOneMaterialMode { [Token(Token = "0x600E270")] [Address(RVA = "0x13261B0", Offset = "0x1324BB0", VA = "0x1813261B0")] get { if (this.applyToOnlyOneRendererMaterial) { int num = this.rendererMaterialIndex; Material[] materialArray = this.renderer.GetMaterialArray(); return num < materialArray.Length; } throw new NullReferenceException(); } } // Token: 0x170025CD RID: 9677 // (get) Token: 0x0600E271 RID: 57969 RVA: 0x0035DE98 File Offset: 0x0035C098 // (set) Token: 0x0600E272 RID: 57970 RVA: 0x0035DEAC File Offset: 0x0035C0AC [Token(Token = "0x170025CD")] public MaterialPropertyBlock MaterialProperties { [Token(Token = "0x600E271")] [Address(RVA = "0x48F050", Offset = "0x48DA50", VA = "0x18048F050")] get; [Token(Token = "0x600E272")] [Address(RVA = "0x52F860", Offset = "0x52E260", VA = "0x18052F860")] private set; } // Token: 0x0600E273 RID: 57971 RVA: 0x0035DEC0 File Offset: 0x0035C0C0 [Token(Token = "0x600E273")] [Address(RVA = "0x1325F80", Offset = "0x1324980", VA = "0x181325F80")] public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN) { this.srcBlend = (int)PMDCFMEPFJM; this.destBlend = (int)KAGOFBONLNN; if (this.applyToOnlyOneRendererMaterial) { int num = this.rendererMaterialIndex; Material[] materialArray = this.renderer.GetMaterialArray(); } int num2 = this.rendererMaterialIndex; Material[] materialArray2 = this.renderer.GetMaterialArray(); if (num2 < materialArray2.Length) { Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray(); int num3 = this.rendererMaterialIndex; Material material = sharedMaterialArray[num3]; int num4 = this.srcBlend; material.SetInt("_SrcBlend", num4); Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray(); int num5 = this.rendererMaterialIndex; Material material2 = sharedMaterialArray2[num5]; int num6 = this.destBlend; material2.SetInt("_DstBlend", num6); } } // Token: 0x0600E274 RID: 57972 RVA: 0x0035DF90 File Offset: 0x0035C190 [Token(Token = "0x600E274")] [Address(RVA = "0x1325960", Offset = "0x1324360", VA = "0x181325960")] public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH) { int num = 0; int num2 = 0; if (GAGHBADKMMH != num2) { this.sprite = GAGHBADKMMH; } float time = Time.time; this.lastJitterPhase = time; float num3; this.jitterOffset = num3; float y = this.maxJitterOffset.y; num3 = y; float num4 = global::UnityEngine.Random.Range(num3, y); this.jitterOffset.y = num4; float num5; this.jitterScale = num5; float y2 = this.maxJitterScale.y; num5 = y2; float num6 = global::UnityEngine.Random.Range(num5, y2); this.jitterScale.y = num6; Sprite sprite = this.sprite; int num7 = 0; if (sprite != num7) { Renderer renderer = this.renderer; int num8 = 0; if (renderer != num8) { Sprite sprite2 = this.sprite; if (this.offsetMode == (OKKJGFPHFLL)num) { } GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat; Texture2D texture = this.sprite.texture; GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat; Texture2D texture2 = this.sprite.texture; int num9 = 0; if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num) { int num10 = this.rendererMaterialIndex; Renderer renderer2 = this.renderer; int num11 = 0; Material[] materialArray = renderer2.GetMaterialArray(); if (num10 < materialArray.Length) { this.AHBLNBHJCOF(num11, num9); } } MaterialPropertyBlock materialPropertyBlock; if (this.k__BackingField == 0) { materialPropertyBlock = new MaterialPropertyBlock(); this.k__BackingField = materialPropertyBlock; } Sprite sprite3 = this.sprite; int num12 = JitteringSprite.mainTexId; Texture2D texture3 = sprite3.texture; materialPropertyBlock.SetTextureImpl(num12, texture3); MaterialPropertyBlock materialPropertyBlock2 = this.k__BackingField; Renderer renderer3 = this.renderer; MaterialPropertyBlock materialPropertyBlock3 = this.k__BackingField; renderer3.Internal_SetPropertyBlock(materialPropertyBlock3); } } } // Token: 0x0600E275 RID: 57973 RVA: 0x0035E14C File Offset: 0x0035C34C [Token(Token = "0x600E275")] [Address(RVA = "0x1325800", Offset = "0x1324200", VA = "0x181325800")] private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB) { MaterialPropertyBlock materialPropertyBlock = this.k__BackingField; if (materialPropertyBlock == 0) { MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock(); this.k__BackingField = materialPropertyBlock2; } Sprite sprite = this.sprite; int num = JitteringSprite.mainTexId; Texture2D texture = sprite.texture; materialPropertyBlock.SetTextureImpl(num, texture); int num2 = 0; this.k__BackingField.SetVector(num, num2); Renderer renderer = this.renderer; MaterialPropertyBlock materialPropertyBlock3 = this.k__BackingField; renderer.Internal_SetPropertyBlock(materialPropertyBlock3); } // Token: 0x0600E276 RID: 57974 RVA: 0x0035E1C0 File Offset: 0x0035C3C0 [Token(Token = "0x600E276")] [Address(RVA = "0x13255B0", Offset = "0x1323FB0", VA = "0x1813255B0")] private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB) { Material[] materialArray = this.renderer.GetMaterialArray(); int num = this.rendererMaterialIndex; Material material = materialArray[num]; Sprite sprite = this.sprite; int num2 = JitteringSprite.mainTexId; Texture2D texture = sprite.texture; material.SetTextureImpl(num2, texture); Material[] materialArray2 = this.renderer.GetMaterialArray(); int num3 = this.rendererMaterialIndex; Material material2 = materialArray2[num3]; int num4 = 0; int num5 = JitteringSprite.scaleOffsetId; material2.SetVector(num5, num4); Material[] materialArray3 = this.renderer.GetMaterialArray(); int num6 = this.rendererMaterialIndex; Material material3 = materialArray3[num6]; int num7 = this.srcBlend; material3.SetInt("_SrcBlend", num7); Material[] materialArray4 = this.renderer.GetMaterialArray(); int num8 = this.rendererMaterialIndex; Material material4 = materialArray4[num8]; int num9 = this.destBlend; material4.SetInt("_DstBlend", num9); } // Token: 0x0600E277 RID: 57975 RVA: 0x0035E2B0 File Offset: 0x0035C4B0 [Token(Token = "0x600E277")] [Address(RVA = "0x1326180", Offset = "0x1324B80", VA = "0x181326180")] public JitteringSprite() { } // Token: 0x04009470 RID: 38000 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4009470")] public Renderer renderer; // Token: 0x04009471 RID: 38001 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4009471")] public bool applyToOnlyOneRendererMaterial; // Token: 0x04009472 RID: 38002 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4009472")] public int rendererMaterialIndex = (int)((ulong)4294967295L); // Token: 0x04009473 RID: 38003 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4009473")] public Sprite sprite; // Token: 0x04009474 RID: 38004 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4009474")] public int jitterFPS = (int)((ulong)6L); // Token: 0x04009475 RID: 38005 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4009475")] public Vector2 maxJitterOffset; // Token: 0x04009476 RID: 38006 [global::Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x4009476")] public Vector2 maxJitterScale; // Token: 0x04009477 RID: 38007 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")] [Token(Token = "0x4009477")] [Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")] public OKKJGFPHFLL offsetMode; // Token: 0x04009478 RID: 38008 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4009478")] public float phaseOffset; // Token: 0x04009479 RID: 38009 [global::Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x4009479")] private float lastJitterPhase = float.MinValue; // Token: 0x0400947A RID: 38010 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400947A")] private Vector2 jitterOffset; // Token: 0x0400947B RID: 38011 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x400947B")] private Vector3 jitterScale; // Token: 0x0400947C RID: 38012 [Token(Token = "0x400947C")] private static int mainTexId = Shader.PropertyToID("_MainTex"); // Token: 0x0400947D RID: 38013 [Token(Token = "0x400947D")] private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST"); // Token: 0x0400947E RID: 38014 [Token(Token = "0x400947E")] private static int srcBlendId = Shader.PropertyToID("_SrcBlend"); // Token: 0x0400947F RID: 38015 [Token(Token = "0x400947F")] private static int destBlendId = Shader.PropertyToID("_DstBlend"); // Token: 0x04009480 RID: 38016 [global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")] [Token(Token = "0x4009480")] private int srcBlend = (int)((ulong)1L); // Token: 0x04009481 RID: 38017 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x4009481")] private int destBlend; } }