using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.VFX { // Token: 0x02001FED RID: 8173 [Token(Token = "0x2001FED")] [Serializable] [StructLayout(3)] public class JitteringTransform { // Token: 0x0600E279 RID: 57977 RVA: 0x0035E33C File Offset: 0x0035C53C [Token(Token = "0x600E279")] [Address(RVA = "0x1326200", Offset = "0x1324C00", VA = "0x181326200")] public void BOPJIHKAFDB() { Transform transform = this.transform; int num = 0; if (transform != num) { Transform transform2 = this.transform; Transform transform3 = this.transform; Vector3 vector; float z = vector.z; this.defaultLocalPosition.z = z; Vector3 vector2; float z2 = vector2.z; this.defaultLocalScale.z = z2; this.savedDefaultValues = true; } } // Token: 0x0600E27A RID: 57978 RVA: 0x0035E3A4 File Offset: 0x0035C5A4 [Token(Token = "0x600E27A")] [Address(RVA = "0x13262C0", Offset = "0x1324CC0", VA = "0x1813262C0")] public void FLBHPAOLFJH() { int num = 0; if ((this.savedDefaultValues ? 1 : 0) == num) { Transform transform = this.transform; int num2 = 0; if (transform != num2) { Transform transform2 = this.transform; Transform transform3 = this.transform; Vector3 vector; float z = vector.z; this.defaultLocalPosition.z = z; Vector3 vector2; float z2 = vector2.z; this.defaultLocalScale.z = z2; this.savedDefaultValues = true; } } float time = Time.time; float time2 = Time.time; this.lastJitterTime = time2; float num3; this.jitterOffset = num3; float y = this.maxJitterOffset.y; num3 = y; float num4 = global::UnityEngine.Random.Range(num3, y); this.jitterOffset.y = num4; float num5; this.jitterScale = num5; float y2 = this.maxJitterScale.y; num5 = y2; float num6 = global::UnityEngine.Random.Range(num5, y2); this.jitterScale.y = num6; Transform transform4 = this.transform; int num7 = 0; if (transform4 != num7) { Transform transform5 = this.transform; Transform transform6 = this.transform; } } // Token: 0x0600E27B RID: 57979 RVA: 0x0035E4C0 File Offset: 0x0035C6C0 [Token(Token = "0x600E27B")] [Address(RVA = "0x1326550", Offset = "0x1324F50", VA = "0x181326550")] public JitteringTransform() { float z = Vector3.zero.z; this.defaultLocalPosition.z = z; float z2 = Vector3.one.z; this.defaultLocalScale.z = z2; base..ctor(); } // Token: 0x04009483 RID: 38019 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4009483")] public Transform transform; // Token: 0x04009484 RID: 38020 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4009484")] public int jitterFPS = (int)((ulong)6L); // Token: 0x04009485 RID: 38021 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4009485")] public Vector2 maxJitterOffset; // Token: 0x04009486 RID: 38022 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4009486")] public Vector2 maxJitterScale; // Token: 0x04009487 RID: 38023 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4009487")] private float lastJitterTime; // Token: 0x04009488 RID: 38024 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4009488")] private Vector2 jitterOffset; // Token: 0x04009489 RID: 38025 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4009489")] private Vector3 jitterScale; // Token: 0x0400948A RID: 38026 [global::Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x400948A")] private Vector3 defaultLocalPosition; // Token: 0x0400948B RID: 38027 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x400948B")] private Vector3 defaultLocalScale; // Token: 0x0400948C RID: 38028 [global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")] [Token(Token = "0x400948C")] private bool savedDefaultValues; } }