using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000722 RID: 1826 [Token(Token = "0x2000722")] [StructLayout(3)] public class RecRoyaleInfoScreen : WatchUIFlow { // Token: 0x06003509 RID: 13577 RVA: 0x000DD3C8 File Offset: 0x000DB5C8 [Token(Token = "0x6003509")] [Address(RVA = "0x17EFF60", Offset = "0x17EE960", VA = "0x1817EFF60")] private void Update() { if (base.gameObject.activeSelf) { float unscaledDeltaTime = Time.unscaledDeltaTime; CFLMJLFBOKH.MJOJANCNOGI("Watch_RecRoyaleInfoScreen", unscaledDeltaTime); } } // Token: 0x0600350A RID: 13578 RVA: 0x000DD3FC File Offset: 0x000DB5FC [Token(Token = "0x600350A")] [Address(RVA = "0xFAE890", Offset = "0xFAD290", VA = "0x180FAE890")] public RecRoyaleInfoScreen() { } }