using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000677 RID: 1655 [Token(Token = "0x2000677")] [Serializable] [StructLayout(3)] public class RenderFogSettings { // Token: 0x06002FD2 RID: 12242 RVA: 0x000C6A68 File Offset: 0x000C4C68 [Token(Token = "0x6002FD2")] [Address(RVA = "0x17F4E60", Offset = "0x17F3860", VA = "0x1817F4E60")] public static void BFILCAHGMIO() { RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings; bool fog = RenderSettings.fog; renderFogSettings.FogEnabled = fog; RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings; Color fogColor = RenderSettings.fogColor; RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings; FogMode fogMode = RenderSettings.fogMode; renderFogSettings3.FogMode = fogMode; RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings; float fogStartDistance = RenderSettings.fogStartDistance; renderFogSettings4.FogStartDistance = fogStartDistance; RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings; float fogEndDistance = RenderSettings.fogEndDistance; renderFogSettings5.FogEndDistance = fogEndDistance; RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings; float fogDensity = RenderSettings.fogDensity; renderFogSettings6.FogDensity = fogDensity; } // Token: 0x06002FD3 RID: 12243 RVA: 0x000C6B08 File Offset: 0x000C4D08 [Token(Token = "0x6002FD3")] [Address(RVA = "0x17F5000", Offset = "0x17F3A00", VA = "0x1817F5000")] public static void PCOCIGCGGAI() { RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings; RenderSettings.fog = renderFogSettings.FogEnabled; RenderSettings.fogColor = renderFogSettings.FogColor; RenderSettings.fogMode = renderFogSettings.FogMode; RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance; RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance; RenderSettings.fogDensity = renderFogSettings.FogDensity; } // Token: 0x06002FD4 RID: 12244 RVA: 0x000C6B64 File Offset: 0x000C4D64 [Token(Token = "0x6002FD4")] [Address(RVA = "0x17F4F90", Offset = "0x17F3990", VA = "0x1817F4F90")] public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK) { RenderSettings.fog = GHGBPMPLLBK.FogEnabled; RenderSettings.fogColor = GHGBPMPLLBK.FogColor; RenderSettings.fogMode = GHGBPMPLLBK.FogMode; RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance; RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance; RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity; } // Token: 0x06002FD5 RID: 12245 RVA: 0x000C6BBC File Offset: 0x000C4DBC [Token(Token = "0x6002FD5")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public RenderFogSettings() { } // Token: 0x04002929 RID: 10537 [Token(Token = "0x4002929")] private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings(); // Token: 0x0400292A RID: 10538 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400292A")] public bool FogEnabled; // Token: 0x0400292B RID: 10539 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x400292B")] public Color FogColor; // Token: 0x0400292C RID: 10540 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400292C")] public FogMode FogMode; // Token: 0x0400292D RID: 10541 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400292D")] public float FogStartDistance; // Token: 0x0400292E RID: 10542 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x400292E")] public float FogEndDistance; // Token: 0x0400292F RID: 10543 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400292F")] public float FogDensity; }