using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000134 RID: 308 [Token(Token = "0x2000134")] [Serializable] [StructLayout(0, Size = 32)] public struct ReviveSettings { // Token: 0x04000728 RID: 1832 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000728")] public float RequiredDelay; // Token: 0x04000729 RID: 1833 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4000729")] public float MaxReviveHealthNormalized; // Token: 0x0400072A RID: 1834 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400072A")] public float MinReviveHealthNormalized; // Token: 0x0400072B RID: 1835 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400072B")] public float MultiplierPerReviveHealthNormalized; // Token: 0x0400072C RID: 1836 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400072C")] public bool PickupToolsOnRevive; // Token: 0x0400072D RID: 1837 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x400072D")] public float ReviverInvincibilityDuration; // Token: 0x0400072E RID: 1838 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400072E")] public float ReviveeInvincibilityDuration; // Token: 0x0400072F RID: 1839 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400072F")] public float HandshakeHoldDuration; }