using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200040C RID: 1036 [Token(Token = "0x200040C")] [StructLayout(3)] public class RoleChipSpawnHint : SingletonMonoBehaviour { // Token: 0x06001F6A RID: 8042 RVA: 0x00084600 File Offset: 0x00082800 [Token(Token = "0x6001F6A")] [Address(RVA = "0x1285230", Offset = "0x1283C30", VA = "0x181285230")] private void OnDrawGizmos() { Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; float z3 = Vector3.right.z; } // Token: 0x06001F6B RID: 8043 RVA: 0x00084640 File Offset: 0x00082840 [Token(Token = "0x6001F6B")] [Address(RVA = "0x1285390", Offset = "0x1283D90", VA = "0x181285390")] public RoleChipSpawnHint() { } }