using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B8 RID: 440 [Token(Token = "0x20001B8")] [Serializable] [StructLayout(3)] public class ScenePresenceSettings : KCIGBIPBBBJ { // Token: 0x06000DC7 RID: 3527 RVA: 0x0003BD68 File Offset: 0x00039F68 [Token(Token = "0x6000DC7")] [Address(RVA = "0x128E730", Offset = "0x128D130", VA = "0x18128E730", Slot = "8")] public void DFGGGKEBGHP() { Player k__BackingField = Player.k__BackingField; string text = this.richPresenceString; k__BackingField.AddRichPresence(text, this, -1); Player k__BackingField2 = Player.k__BackingField; string text2 = this.localPlayerStatus; k__BackingField2.AddLocalPlayerStatus(text2, this, -1); } // Token: 0x06000DC8 RID: 3528 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DC8")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC9 RID: 3529 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DC9")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCA RID: 3530 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DCA")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCB RID: 3531 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DCB")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCC RID: 3532 RVA: 0x0003BDAC File Offset: 0x00039FAC [Token(Token = "0x6000DCC")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public ScenePresenceSettings() { int num = 0; this.IHGCLBJNCCH(num); } // Token: 0x04000ADC RID: 2780 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000ADC")] [SerializeField] private string richPresenceString; // Token: 0x04000ADD RID: 2781 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000ADD")] [SerializeField] private string localPlayerStatus; }