using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E3 RID: 227 [Token(Token = "0x20000E3")] [StructLayout(3)] public class SceneToolsKinematicOnReset : MonoBehaviour { // Token: 0x060005FC RID: 1532 RVA: 0x0001E6B4 File Offset: 0x0001C8B4 [Token(Token = "0x60005FC")] [Address(RVA = "0x1290780", Offset = "0x128F180", VA = "0x181290780")] private void Awake() { Tool[] array = this.kinematicOnResetTools; int num = 0; if (num < array.Length) { int num2 = 0; Tool tool; if (tool != num2) { Tool[] array2 = this.kinematicOnResetTools; Tool tool2; tool2.KinematicOnReset = true; } Tool[] array3 = this.kinematicOnResetTools; num++; } Tool[] array4 = this.kinematicOnSleepTools; if (num < array4.Length) { Tool tool3 = array4[num]; int num3 = 0; if (tool3 != num3) { this.kinematicOnSleepTools[num].KinematicOnSleep = true; } Tool[] array5 = this.kinematicOnSleepTools; num++; while (array5 != 0) { } } } // Token: 0x060005FD RID: 1533 RVA: 0x0001E750 File Offset: 0x0001C950 [Token(Token = "0x60005FD")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public SceneToolsKinematicOnReset() { } // Token: 0x0400051C RID: 1308 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400051C")] [SerializeField] private Tool[] kinematicOnResetTools; // Token: 0x0400051D RID: 1309 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400051D")] [SerializeField] private Tool[] kinematicOnSleepTools; }