using System; using System.Linq; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C3 RID: 451 [Token(Token = "0x20001C3")] [StructLayout(3)] public class ShippingContainer : MonoBehaviour { // Token: 0x17000234 RID: 564 // (get) Token: 0x06000E0D RID: 3597 RVA: 0x0003CC7C File Offset: 0x0003AE7C [Token(Token = "0x17000234")] public bool CKCMDJLKLDI { [Token(Token = "0x6000E0D")] [Address(RVA = "0x104F500", Offset = "0x104DF00", VA = "0x18104F500")] get { MeshRenderer[] array = this.lodRenderers; Func <>9__3_ = ShippingContainer.<>c.<>9__3_0; if (<>9__3_ == 0) { ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled; } return Enumerable.Any(array, <>9__3_); } } // Token: 0x06000E0E RID: 3598 RVA: 0x0003CCB8 File Offset: 0x0003AEB8 [Token(Token = "0x6000E0E")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public ShippingContainer() { } // Token: 0x04000B16 RID: 2838 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000B16")] [SerializeField] public GameObject[] partRoots; // Token: 0x04000B17 RID: 2839 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000B17")] [SerializeField] public MeshRenderer[] lodRenderers; }