using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000645 RID: 1605 [Token(Token = "0x2000645")] [ExecuteInEditMode] [StructLayout(3)] public class ShowObjectNormals : MonoBehaviour { // Token: 0x06002EBC RID: 11964 RVA: 0x000C2418 File Offset: 0x000C0618 [Token(Token = "0x6002EBC")] [Address(RVA = "0x104F9A0", Offset = "0x104E3A0", VA = "0x18104F9A0")] private void OnDrawGizmosSelected() { global::UnityEngine.Object.Destroy(this); Mesh sharedMesh = base.GetComponent().sharedMesh; int num = 0; int vertexCount = sharedMesh.vertexCount; if (num < vertexCount) { Vector3[] vertices = sharedMesh.vertices; Vector3[] normals = sharedMesh.normals; Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; Vector3 vector3; float z3 = vector3.z; Vector3 vector4; float z4 = vector4.z; num++; } } // Token: 0x06002EBD RID: 11965 RVA: 0x000C2494 File Offset: 0x000C0694 [Token(Token = "0x6002EBD")] [Address(RVA = "0x104FC60", Offset = "0x104E660", VA = "0x18104FC60")] public ShowObjectNormals() { Color green = Color.green; base..ctor(); } // Token: 0x040027C6 RID: 10182 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40027C6")] public float _normLength = 2f; // Token: 0x040027C7 RID: 10183 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x40027C7")] public Color _normColor; }