using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000585 RID: 1413 [Token(Token = "0x2000585")] [StructLayout(3)] public class SimpleUIPivot : MonoBehaviour { // Token: 0x06002A37 RID: 10807 RVA: 0x000AF8B8 File Offset: 0x000ADAB8 [Token(Token = "0x6002A37")] [Address(RVA = "0x1050540", Offset = "0x104EF40", VA = "0x181050540")] public void Update() { Transform transform = base.transform; Transform transform2 = Player.k__BackingField.head.transform; Vector3 vector; float z = vector.z; Transform transform3 = base.transform; float z2 = Vector3.up.z; } // Token: 0x06002A38 RID: 10808 RVA: 0x000AF900 File Offset: 0x000ADB00 [Token(Token = "0x6002A38")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public SimpleUIPivot() { } }