using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x0200118B RID: 4491 [Token(Token = "0x200118B")] [StructLayout(3, Size = 4)] public enum EPersonaState { // Token: 0x04004E65 RID: 20069 [Token(Token = "0x4004E65")] k_EPersonaStateOffline, // Token: 0x04004E66 RID: 20070 [Token(Token = "0x4004E66")] k_EPersonaStateOnline, // Token: 0x04004E67 RID: 20071 [Token(Token = "0x4004E67")] k_EPersonaStateBusy, // Token: 0x04004E68 RID: 20072 [Token(Token = "0x4004E68")] k_EPersonaStateAway, // Token: 0x04004E69 RID: 20073 [Token(Token = "0x4004E69")] k_EPersonaStateSnooze, // Token: 0x04004E6A RID: 20074 [Token(Token = "0x4004E6A")] k_EPersonaStateLookingToTrade, // Token: 0x04004E6B RID: 20075 [Token(Token = "0x4004E6B")] k_EPersonaStateLookingToPlay, // Token: 0x04004E6C RID: 20076 [Token(Token = "0x4004E6C")] k_EPersonaStateInvisible, // Token: 0x04004E6D RID: 20077 [Token(Token = "0x4004E6D")] k_EPersonaStateMax } }