using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001118 RID: 4376 [Token(Token = "0x2001118")] [CallbackIdentity(5215)] [StructLayout(0, Pack = 8, Size = 16)] public struct EndGameResultCallback_t { // Token: 0x04004B31 RID: 19249 [Token(Token = "0x4004B31")] public const int k_iCallback = 5215; // Token: 0x04004B32 RID: 19250 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004B32")] public EResult m_eResult; // Token: 0x04004B33 RID: 19251 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004B33")] public ulong ullUniqueGameID; } }