using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020011E4 RID: 4580 [Token(Token = "0x20011E4")] [StructLayout(0, Pack = 8, Size = 24)] public struct FriendGameInfo_t { // Token: 0x04005329 RID: 21289 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005329")] public CGameID m_gameID; // Token: 0x0400532A RID: 21290 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400532A")] public uint m_unGameIP; // Token: 0x0400532B RID: 21291 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400532B")] public ushort m_usGamePort; // Token: 0x0400532C RID: 21292 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE")] [Token(Token = "0x400532C")] public ushort m_usQueryPort; // Token: 0x0400532D RID: 21293 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400532D")] public CSteamID m_steamIDLobby; } }