using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020010D2 RID: 4306 [Token(Token = "0x20010D2")] [CallbackIdentity(343)] [StructLayout(0, Pack = 4, Size = 12)] public struct GameConnectedFriendChatMsg_t { // Token: 0x04004A0C RID: 18956 [Token(Token = "0x4004A0C")] public const int k_iCallback = 343; // Token: 0x04004A0D RID: 18957 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004A0D")] public CSteamID m_steamIDUser; // Token: 0x04004A0E RID: 18958 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004A0E")] public int m_iMessageID; } }