using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020010C6 RID: 4294 [Token(Token = "0x20010C6")] [CallbackIdentity(331)] [StructLayout(0, Pack = 8, Size = 1)] public struct GameOverlayActivated_t { // Token: 0x040049E4 RID: 18916 [Token(Token = "0x40049E4")] public const int k_iCallback = 331; // Token: 0x040049E5 RID: 18917 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40049E5")] public byte m_bActive; } }