using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020010B9 RID: 4281 [Token(Token = "0x20010B9")] [StructLayout(3)] public static class GameServer { // Token: 0x060067FE RID: 26622 RVA: 0x0016C330 File Offset: 0x0016A530 [Token(Token = "0x60067FE")] [Address(RVA = "0x1D60100", Offset = "0x1D5EB00", VA = "0x181D60100")] public static bool Init(uint unIP, ushort usSteamPort, ushort usGamePort, ushort usQueryPort, EServerMode eServerMode, string pchVersionString) { int num; do { num = 0; InteropHelp.UTF8StringHandle utf8StringHandle; if (utf8StringHandle != 0) { } if (num != -1) { } } while (num != 0); bool flag; if (flag) { bool flag2 = CSteamGameServerAPIContext.Init(); flag = flag2; if (flag2) { CallbackDispatcher.Initialize(); } } return flag; } // Token: 0x060067FF RID: 26623 RVA: 0x0016C370 File Offset: 0x0016A570 [Token(Token = "0x60067FF")] [Address(RVA = "0x1D602E0", Offset = "0x1D5ECE0", VA = "0x181D602E0")] public static void Shutdown() { NativeMethods.SteamGameServer_Shutdown(); int num = 0; CSteamGameServerAPIContext.m_pSteamClient = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamGameServer = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamUtils = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamNetworking = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamGameServerStats = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamHTTP = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamInventory = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamUGC = (IntPtr)num; CSteamGameServerAPIContext.m_pSteamApps = (IntPtr)num; CallbackDispatcher.Shutdown(); } // Token: 0x06006800 RID: 26624 RVA: 0x0016C3C8 File Offset: 0x0016A5C8 [Token(Token = "0x6006800")] [Address(RVA = "0x1D60290", Offset = "0x1D5EC90", VA = "0x181D60290")] public static void RunCallbacks() { CallbackDispatcher.RunFrame(true); } // Token: 0x06006801 RID: 26625 RVA: 0x0016C3DC File Offset: 0x0016A5DC [Token(Token = "0x6006801")] [Address(RVA = "0x1D60270", Offset = "0x1D5EC70", VA = "0x181D60270")] public static void ReleaseCurrentThreadMemory() { NativeMethods.SteamGameServer_ReleaseCurrentThreadMemory(); } // Token: 0x06006802 RID: 26626 RVA: 0x0016C3F4 File Offset: 0x0016A5F4 [Token(Token = "0x6006802")] [Address(RVA = "0x1D60040", Offset = "0x1D5EA40", VA = "0x181D60040")] public static bool BSecure() { return NativeMethods.SteamGameServer_BSecure(); } // Token: 0x06006803 RID: 26627 RVA: 0x0016C40C File Offset: 0x0016A60C [Token(Token = "0x6006803")] [Address(RVA = "0x1D600A0", Offset = "0x1D5EAA0", VA = "0x181D600A0")] public static CSteamID GetSteamID() { /* An exception occurred when decompiling this method (06006803) ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.CSteamID Steamworks.GameServer::GetSteamID() ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:uint64(var_2_09, call:uint64(NativeMethods::SteamGameServer_GetSteamID)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x06006804 RID: 26628 RVA: 0x0016C424 File Offset: 0x0016A624 [Token(Token = "0x6006804")] [Address(RVA = "0x1D60060", Offset = "0x1D5EA60", VA = "0x181D60060")] public static HSteamPipe GetHSteamPipe() { /* An exception occurred when decompiling this method (06006804) ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.HSteamPipe Steamworks.GameServer::GetHSteamPipe() ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:int32(var_2_09, call:int32(NativeMethods::SteamGameServer_GetHSteamPipe)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x06006805 RID: 26629 RVA: 0x0016C43C File Offset: 0x0016A63C [Token(Token = "0x6006805")] [Address(RVA = "0x1D60080", Offset = "0x1D5EA80", VA = "0x181D60080")] public static HSteamUser GetHSteamUser() { /* An exception occurred when decompiling this method (06006805) ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.HSteamUser Steamworks.GameServer::GetHSteamUser() ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:int32(var_2_09, call:int32(NativeMethods::SteamGameServer_GetHSteamUser)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } } }