using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020010C7 RID: 4295 [Token(Token = "0x20010C7")] [CallbackIdentity(332)] [StructLayout(0, Pack = 8, Size = 128)] public struct GameServerChangeRequested_t { // Token: 0x040049E6 RID: 18918 [Token(Token = "0x40049E6")] public const int k_iCallback = 332; // Token: 0x040049E7 RID: 18919 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40049E7")] public string m_rgchServer; // Token: 0x040049E8 RID: 18920 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40049E8")] public string m_rgchPassword; } }