using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001183 RID: 4483 [Token(Token = "0x2001183")] [CallbackIdentity(714)] [StructLayout(0, Pack = 8, Size = 8)] public struct GamepadTextInputDismissed_t { // Token: 0x04004CA3 RID: 19619 [Token(Token = "0x4004CA3")] public const int k_iCallback = 714; // Token: 0x04004CA4 RID: 19620 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004CA4")] public bool m_bSubmitted; // Token: 0x04004CA5 RID: 19621 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4004CA5")] public uint m_unSubmittedText; } }