using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x0200110D RID: 4365 [Token(Token = "0x200110D")] [CallbackIdentity(509)] [StructLayout(0, Pack = 8, Size = 24)] public struct LobbyGameCreated_t { // Token: 0x04004AFD RID: 19197 [Token(Token = "0x4004AFD")] public const int k_iCallback = 509; // Token: 0x04004AFE RID: 19198 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004AFE")] public ulong m_ulSteamIDLobby; // Token: 0x04004AFF RID: 19199 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004AFF")] public ulong m_ulSteamIDGameServer; // Token: 0x04004B00 RID: 19200 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4004B00")] public uint m_unIP; // Token: 0x04004B01 RID: 19201 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4004B01")] public ushort m_usPort; } }