using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020011A2 RID: 4514 [Token(Token = "0x20011A2")] [StructLayout(3, Size = 4)] public enum PlayerAcceptState_t { // Token: 0x04005047 RID: 20551 [Token(Token = "0x4005047")] k_EStateUnknown, // Token: 0x04005048 RID: 20552 [Token(Token = "0x4005048")] k_EStatePlayerAccepted, // Token: 0x04005049 RID: 20553 [Token(Token = "0x4005049")] k_EStatePlayerDeclined } }