using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000763 RID: 1891 [Token(Token = "0x2000763")] [StructLayout(3)] public class StereoPanorama : MonoBehaviour { // Token: 0x0600369C RID: 13980 RVA: 0x000E5114 File Offset: 0x000E3314 [Token(Token = "0x600369C")] [Address(RVA = "0x13A0380", Offset = "0x139ED80", VA = "0x1813A0380")] private void Start() { GameObject gameObject = base.gameObject; this.mappingSphere = gameObject; } // Token: 0x0600369D RID: 13981 RVA: 0x000E5130 File Offset: 0x000E3330 [Token(Token = "0x600369D")] [Address(RVA = "0x13A03A0", Offset = "0x139EDA0", VA = "0x1813A03A0")] private void Update() { Transform transform = this.mappingSphere.transform; Transform transform2 = this.eyeCamera.transform; Vector3 vector; float z = vector.z; } // Token: 0x0600369E RID: 13982 RVA: 0x000E5164 File Offset: 0x000E3364 [Token(Token = "0x600369E")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public StereoPanorama() { } // Token: 0x04002ECC RID: 11980 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002ECC")] public GameObject mappingSphere; // Token: 0x04002ECD RID: 11981 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002ECD")] public GameObject eyeCamera; }