using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; // Token: 0x0200063B RID: 1595 [Token(Token = "0x200063B")] [DisallowMultipleComponent] [StructLayout(3)] public class SynchronizedFieldHandler : MonoBehaviourPun { // Token: 0x06002E52 RID: 11858 RVA: 0x000C1658 File Offset: 0x000BF858 [Token(Token = "0x6002E52")] [Address(RVA = "0x13ACC10", Offset = "0x13AB610", VA = "0x1813ACC10")] private void LateUpdate() { PUNNetworkManager.ELLAOHFLFJE.SendPendingRoomUpdates(); PUNNetworkManager.ELLAOHFLFJE.SendPendingPlayerUpdates(); } // Token: 0x06002E53 RID: 11859 RVA: 0x000C1680 File Offset: 0x000BF880 [Token(Token = "0x6002E53")] [Address(RVA = "0x6A4030", Offset = "0x6A2A30", VA = "0x1806A4030")] public SynchronizedFieldHandler() { } }