using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200017F RID: 383 [Token(Token = "0x200017F")] [Serializable] [StructLayout(0, Size = 36)] public struct TeamColor { // Token: 0x0400097F RID: 2431 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400097F")] public CGLKOJIMDIH Team; // Token: 0x04000980 RID: 2432 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4000980")] public Color Color; // Token: 0x04000981 RID: 2433 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4000981")] public Color AlternateColor; }