using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; using UnityEngine.UI; // Token: 0x02000030 RID: 48 [Token(Token = "0x2000030")] [StructLayout(3)] public class TimerText : MonoBehaviour { // Token: 0x06000175 RID: 373 RVA: 0x000082E8 File Offset: 0x000064E8 [Token(Token = "0x6000175")] [Address(RVA = "0xFB86C0", Offset = "0xFB70C0", VA = "0x180FB86C0")] private void Start() { int num = 0; this.JECPIKHBMEH((float)num); GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; this.ONLEICCNNBI = instance; Action action = new Action(this.GAJIJLPDHNI); IDisposable disposable = ScheduledUpdateMonoBehaviourExtensions.UpdateAtRate(this, 3f, action); } // Token: 0x06000176 RID: 374 RVA: 0x00008328 File Offset: 0x00006528 [Token(Token = "0x6000176")] [Address(RVA = "0xFB8520", Offset = "0xFB6F20", VA = "0x180FB8520")] private void GAJIJLPDHNI(float POGAEJIEPIM) { int num = 0; GameManager onleiccnnbi = this.ONLEICCNNBI; int num2 = 0; if (onleiccnnbi != num2) { float displayTime = this.ONLEICCNNBI.k__BackingField.DisplayTime; } this.JECPIKHBMEH((float)num); } // Token: 0x06000177 RID: 375 RVA: 0x00008368 File Offset: 0x00006568 [Token(Token = "0x6000177")] [Address(RVA = "0xFB85D0", Offset = "0xFB6FD0", VA = "0x180FB85D0")] private void JECPIKHBMEH(float PEDLDEMNAAD) { string text = PEDLDEMNAAD.OEFBEJEPLHM(); Text[] array = this.timerTexts; int num = 0; int length = array.Length; if (num < length) { string text2 = array[num].text; num++; } TextMesh[] array2 = this.timerTextMeshes; int length2 = array2.Length; if (num < length2) { array2[num].text = text; num++; } } // Token: 0x06000178 RID: 376 RVA: 0x000083D0 File Offset: 0x000065D0 [Token(Token = "0x6000178")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public TimerText() { } // Token: 0x0400015A RID: 346 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400015A")] [SerializeField] private TextMesh[] timerTextMeshes; // Token: 0x0400015B RID: 347 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400015B")] [SerializeField] private Text[] timerTexts; // Token: 0x0400015C RID: 348 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400015C")] private GameManager ONLEICCNNBI; }