using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A1 RID: 417 [Token(Token = "0x20001A1")] [StructLayout(3)] public class TriggerSound : MonoBehaviour { // Token: 0x06000D1C RID: 3356 RVA: 0x0003A074 File Offset: 0x00038274 [Token(Token = "0x6000D1C")] [Address(RVA = "0x18968B0", Offset = "0x18952B0", VA = "0x1818968B0")] private void OnTriggerEnter(Collider HPKICPNGMDJ) { if (this.AudioToPlay != (ulong)0L) { float time = Time.time; RecRoomAudioClip audioToPlay = this.AudioToPlay; if (this.Play2D) { int num = 0; SFXAudioSource sfxaudioSource = AudioManager.Play2DSFX(audioToPlay, num); } Transform transform = base.transform; int num2 = 0; int num3 = 0; SFXAudioSource sfxaudioSource2 = AudioManager.Play3DSFX(audioToPlay, transform, num3, num2); float time2 = Time.time; this.NCJEECDMOAN = time2; } } // Token: 0x06000D1D RID: 3357 RVA: 0x0003A0E0 File Offset: 0x000382E0 [Token(Token = "0x6000D1D")] [Address(RVA = "0x18967F0", Offset = "0x18951F0", VA = "0x1818967F0")] private void GNHKMDJHFEE() { RecRoomAudioClip audioToPlay = this.AudioToPlay; if (this.Play2D) { int num = 0; SFXAudioSource sfxaudioSource = AudioManager.Play2DSFX(audioToPlay, num); return; } Transform transform = base.transform; int num2 = 0; int num3 = 0; SFXAudioSource sfxaudioSource2 = AudioManager.Play3DSFX(audioToPlay, transform, num3, num2); } // Token: 0x06000D1E RID: 3358 RVA: 0x0003A124 File Offset: 0x00038324 [Token(Token = "0x6000D1E")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public TriggerSound() { } // Token: 0x04000A3B RID: 2619 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A3B")] [SerializeField] private RecRoomAudioClip AudioToPlay; // Token: 0x04000A3C RID: 2620 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A3C")] [SerializeField] private bool Play2D; // Token: 0x04000A3D RID: 2621 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4000A3D")] [SerializeField] private float RetriggerCooldown; // Token: 0x04000A3E RID: 2622 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000A3E")] private float NCJEECDMOAN; }