using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x0200076D RID: 1901 [Token(Token = "0x200076D")] [StructLayout(3)] public class VRBuilderScript : MonoBehaviour { // Token: 0x060036CC RID: 14028 RVA: 0x000E63D8 File Offset: 0x000E45D8 [Token(Token = "0x60036CC")] [Address(RVA = "0x1A046B0", Offset = "0x1A030B0", VA = "0x181A046B0")] public void BuildObject() { GameObject gameObject = this.obj; float z = this.spawnPoint.z; Quaternion identity = Quaternion.identity; } // Token: 0x060036CD RID: 14029 RVA: 0x000E6400 File Offset: 0x000E4600 [Token(Token = "0x60036CD")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public VRBuilderScript() { } // Token: 0x04002EF8 RID: 12024 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002EF8")] public GameObject obj; // Token: 0x04002EF9 RID: 12025 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002EF9")] public Vector3 spawnPoint; } }