using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace CircuitsV2 { // Token: 0x02000035 RID: 53 [Token(Token = "0x2000023")] [StructLayout(3)] public interface ILocatable { // Token: 0x17000054 RID: 84 // (get) Token: 0x060001E8 RID: 488 // (set) Token: 0x060001E9 RID: 489 [Token(Token = "0x17000051")] Vector3 LocalPosition { [Token(Token = "0x600016A")] [Address(Slot = "0")] get; [Token(Token = "0x600016B")] [Address(Slot = "1")] set; } // Token: 0x17000055 RID: 85 // (get) Token: 0x060001EA RID: 490 // (set) Token: 0x060001EB RID: 491 [Token(Token = "0x17000052")] Quaternion LocalRotation { [Token(Token = "0x600016C")] [Address(Slot = "2")] get; [Token(Token = "0x600016D")] [Address(Slot = "3")] set; } } }