using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [StructLayout(3)] public class ManagedSingletonObject : MonoBehaviour { // Token: 0x17000009 RID: 9 // (get) Token: 0x06000025 RID: 37 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000009")] public GameObject GameObject { [Token(Token = "0x6000025")] [Address(RVA = "0xABFDA0", Offset = "0xABE7A0", VA = "0x180ABFDA0")] get { return null; } } // Token: 0x06000026 RID: 38 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000026")] [Address(RVA = "0xF41F00", Offset = "0xF40900", VA = "0x180F41F00")] private void Awake() { } // Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000027")] [Address(RVA = "0xF42120", Offset = "0xF40B20", VA = "0x180F42120")] private void OnDestroy() { } // Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000028")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public ManagedSingletonObject() { } // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] public static Dictionary managedObjects; // Token: 0x0400000D RID: 13 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400000D")] [SerializeField] private string guid; }