using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.DataStructures { // Token: 0x02000044 RID: 68 [Token(Token = "0x2000044")] [Serializable] [StructLayout(3)] public abstract class ResourcePrefabReference where T : Component { // Token: 0x06000119 RID: 281 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000119")] [Address(RVA = "0x1D2E4F0", Offset = "0x1D2CEF0", VA = "0x181D2E4F0", Slot = "4")] public virtual T LoadPrefab() { return null; } // Token: 0x0600011A RID: 282 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011A")] [Address(RVA = "0x1B1AA80", Offset = "0x1B19480", VA = "0x181B1AA80")] protected ResourcePrefabReference() { } // Token: 0x04000070 RID: 112 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000070")] [SerializeField] protected string prefabName; } }