using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Networking.DataTypes; namespace RecRoom.Networking.SynchronizedFields { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [StructLayout(3)] public class SynchronizedPlayerField : SynchronizedFieldBase { // Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000B")] [Address(RVA = "0x2399ED0", Offset = "0x23988D0", VA = "0x182399ED0")] public SynchronizedPlayerField(INetworkedPlayer player, string key, T defaultValue, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } } }