using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.ResourceManagement { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000003")] [StructLayout(3)] public static class ResourcesHelper { // Token: 0x0600000D RID: 13 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600000A")] [Address(RVA = "0x1F31040", Offset = "0x1F2FA40", VA = "0x181F31040")] public static T SafeLoad(string path) where T : global::UnityEngine.Object { return null; } } }