using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02000028 RID: 40 [Token(Token = "0x2000010")] [StructLayout(3)] public static class UntilUpdateExtensions { // Token: 0x06000093 RID: 147 RVA: 0x000020DE File Offset: 0x000002DE [Token(Token = "0x600004E")] [Address(RVA = "0x2FFE400", Offset = "0x2FFCE00", VA = "0x182FFE400")] private static IEnumerator UntilCoroutine(Scheduler.QueueType queueType, Func condition) { return null; } // Token: 0x06000094 RID: 148 RVA: 0x000020DE File Offset: 0x000002DE [Token(Token = "0x600004F")] [Address(RVA = "0x2FFE270", Offset = "0x2FFCC70", VA = "0x182FFE270")] public static ISchedulerPromise ScheduleUntil(this MonoBehaviour behaviour, Func condition, Scheduler.QueueType queueType = Scheduler.QueueType.Update) { return null; } } }