using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000004")] [StructLayout(3)] internal static class SetPropertyUtility { // Token: 0x0600012C RID: 300 RVA: 0x000025C8 File Offset: 0x000007C8 [Token(Token = "0x60000F9")] [Address(RVA = "0x3C3A60", Offset = "0x3C2460", VA = "0x1803C3A60")] public static bool SetColor(ref Color currentValue, Color newValue) { return default(bool); } // Token: 0x0600012D RID: 301 RVA: 0x000025E0 File Offset: 0x000007E0 [Token(Token = "0x60000FA")] [Address(RVA = "0x20E17B0", Offset = "0x20E01B0", VA = "0x1820E17B0")] public static bool SetEquatableStruct(ref T currentValue, T newValue) where T : IEquatable { return default(bool); } // Token: 0x0600012E RID: 302 RVA: 0x000025F8 File Offset: 0x000007F8 [Token(Token = "0x60000FB")] [Address(RVA = "0x20E1920", Offset = "0x20E0320", VA = "0x1820E1920")] public static bool SetStruct(ref T currentValue, T newValue) where T : struct { return default(bool); } // Token: 0x0600012F RID: 303 RVA: 0x00002610 File Offset: 0x00000810 [Token(Token = "0x60000FC")] [Address(RVA = "0x20E1760", Offset = "0x20E0160", VA = "0x1820E1760")] public static bool SetClass(ref T currentValue, T newValue) where T : class { return default(bool); } } }