using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] [StructLayout(3)] public static class AnimationExt { // Token: 0x0600002D RID: 45 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600002D")] [Address(RVA = "0x323D400", Offset = "0x323BE00", VA = "0x18323D400")] public static void SafeSetEnabled(this Animator animator, bool enabled) { } // Token: 0x0600002E RID: 46 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600002E")] [Address(RVA = "0x323D480", Offset = "0x323BE80", VA = "0x18323D480")] public static void SetBoolIfActive(this Animator animator, int id, bool value) { } // Token: 0x0600002F RID: 47 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600002F")] [Address(RVA = "0x323D4E0", Offset = "0x323BEE0", VA = "0x18323D4E0")] public static void SetIntegerIfActive(this Animator animator, int id, int value) { } } }