using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [StructLayout(3)] public static class ColliderExt { // Token: 0x06000067 RID: 103 RVA: 0x000022C4 File Offset: 0x000004C4 [Token(Token = "0x6000067")] [Address(RVA = "0x323EC40", Offset = "0x323D640", VA = "0x18323EC40")] public static bool CapsuleCast(this Collider collider, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance, out RaycastHit hitInfo) { return default(bool); } // Token: 0x06000068 RID: 104 RVA: 0x000022DC File Offset: 0x000004DC [Token(Token = "0x6000068")] [Address(RVA = "0x323F760", Offset = "0x323E160", VA = "0x18323F760")] public static int GetOverlapNonAlloc(this BoxCollider collider, int layerMask, QueryTriggerInteraction triggerInteraction, Collider[] hitColliders) { return 0; } // Token: 0x06000069 RID: 105 RVA: 0x000022F4 File Offset: 0x000004F4 [Token(Token = "0x6000069")] [Address(RVA = "0x323F2D0", Offset = "0x323DCD0", VA = "0x18323F2D0")] public static bool CheckOverlap(this BoxCollider collider, int layerMask, QueryTriggerInteraction triggerInteraction) { return default(bool); } // Token: 0x0600006A RID: 106 RVA: 0x0000230C File Offset: 0x0000050C [Token(Token = "0x600006A")] [Address(RVA = "0x323FA20", Offset = "0x323E420", VA = "0x18323FA20")] public static int Overlap(this BoxCollider collider, Collider[] hits, int layerMask, QueryTriggerInteraction triggerInteraction) { return 0; } // Token: 0x0600006B RID: 107 RVA: 0x00002324 File Offset: 0x00000524 [Token(Token = "0x600006B")] [Address(RVA = "0x323F570", Offset = "0x323DF70", VA = "0x18323F570")] public static bool Contains(this BoxCollider boxCollider, Vector3 worldPosition) { return default(bool); } // Token: 0x0600006C RID: 108 RVA: 0x0000233C File Offset: 0x0000053C [Token(Token = "0x600006C")] [Address(RVA = "0x323EF10", Offset = "0x323D910", VA = "0x18323EF10")] public static bool CheckOverlap(this CapsuleCollider collider, int layerMask, QueryTriggerInteraction triggerInteraction) { return default(bool); } // Token: 0x04000029 RID: 41 [Token(Token = "0x4000029")] private static RaycastHit[] raycastHits; } }