using System; using System.Collections; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] [StructLayout(3)] public static class CoroutineExt { // Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007F")] [Address(RVA = "0x3240460", Offset = "0x323EE60", VA = "0x183240460")] public static IEnumerator WaitRoutine(float waitDuration, Action action) { return null; } // Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000080")] [Address(RVA = "0x3240400", Offset = "0x323EE00", VA = "0x183240400")] public static IEnumerator EndOfFrameRoutine(Action action) { return null; } // Token: 0x04000033 RID: 51 [Token(Token = "0x4000033")] public static WaitForEndOfFrame EndOfFrame; } }